Hi, I am currrently free for sweet gigs!!
Tae young Choi
Blizzard Entertainment 2011 - 2016.8
Insomniac Game 2009 - 2011
Midway Amusement Games 09/29/05 – 08/06
Artist: WMS GAMING 07/01/02 – 07/15/05
Intern/Assistant Animator: Calabash Productions Summer, 2001
Clean-up animation on “Lucky Charms” and “Trix” cereal commercials.
Assistant of Professor Hyun-se Lee King Se-jong University 1999 – 2000
Drawing Instructor: Gadulgi Art Institute 1998 – 2000
Theme Park Caricature Artist 1998
Concept Design, Illustration, and Matte painting for movie and game industry.
Caricaturing, computer modeling, texturing, and storyboarding thorough understanding of color and composition.
Photoshop, Painter, Maya, 3D Studio Max, Aftereffects,
King Se-jong University Seoul, Republic of Korea 1992 – 1999
B.A. Fine Arts
Columbia College Chicago, IL 2000 – 2002
B.A Art, Computer Animation Major
Blizzard Artbooks, Art of Midway, Spectrums, Exposes and lots of book covers and illustions..
ADDITIONAL INFORMATION BELOW
Art show at Photonic Playground 2015
This is an article about me from ImagineFX issue#.24 2005
Tae young Choi, Game concept artist Tae reveals why he loves his job so much, the joy of smelly oils, and the legacy of the Da Vinci Code...
"I believe being a concept artist is the best job in the games industry." says Tae young Choi. "I just get a few words from clients on what to do, and pretty much the rest of it is up to me how I visualise the ideas and make them come alive..." Born in Korea, he grew up dreaming of becoming a comic book artist. With a degree in fine art, his work was exhibited in several galleries in Korea, and in 2000 he made a move to the US to study computer graphics-gaining another degree in the process. With such qualifications and a sheer enthusiasm for art, it wasn't long before he found a job in the games industry.
Tae's imagery fuses dystopian sci-fi and classical mysticism, but he's also capable of warm, lovingly crafted portraits beyond the laser fire and futuristic characters. Most of the time his images begin as sketches to gause ideas and composition. "Sometimes I start painting using a different method, but mostly I sketch on paper first," he says. These are scanned and painted digitally in Photoshop or Painter.
Like most artists, he's constantly inspired by many things around him, including other artists' work, MTV, classical art and so on - but he admits that films are his biggest creative inspiration.
" I have a movie library somewhere in my brain and I can recall very specific scenes from movies," he laughs. " Whenever I need some inspiration, I pick up the movies form my collection.".